Human apocalypse character sheet11/24/2023 Tricksters and questioners,they fight the Wyrm withguile and cleverness. Knowledges: Computer, Law, Linguistics, Politics, Science.Skills: Crafts, Drive, Etiquette, Firearms.Similarly, you can use experience points to add these Abilities as a result of “training” in the course of the chronicle (which is a chance for Storytellers with a sharp sense of humor to have some devilish fun). You may, however, use freebie points to purchase them, perhaps as a result of your character’s prelude. Lupus: Beginning lupus characters cannot take the following Skills and Knowledges.Some possibilities for metis deformities are included in the book. Storytellers should encourage players to choose defects that complement their character concept. And while some deformities may have minor benefits, the bad should always outweigh the good. Metis: Every metis character must have one deformity, chosen during character creation.Hare’s Leap, Heightened Senses, Sense Prey You aren’t as sophisticated as a homid, but you have stronger faith in your instincts Until you were almost full-grown (two years or so), you were unaware of your true nature as a werewolf. You were born a wolf and raised in the wilds among wolves. As a sign of your parents’ sin, you are malformed and sterile. You were raised within a sept among werewolves, andyou understand Garou culture more deeply than either homids or lupus. It’s very likely that you were completely unaware of your family’s nature as Kinfolk (or of your Garou parent’s nature)īoth of your parents are Garou, and they broke the Litany when they conceived you. You were not aware of your heritage until you experienced the First Change with the onset of adulthood (or shortly before). You were born human and raised by human parents. Use flaws to add to the freebie point pool, to a maximum of 7 points and 2 Flaws. Choose Merits and Flaws: These are advantages and disadvantages that some Storytellers allow in games.Winter: -1 difficulty on all soak rolls winter is the Wendigo’s season, and they use their hate and anger to fortify themselves during this time. Summer: -1 difficulty to all frenzy rolls, summer is the traditional season of warįall: +1 difficulty to change forms the world slows down in autumn, and fewer new things are born. Spring: +1 difficulty to all Willpower rolls, the vibrancy of life distracts the Wendigo. Intense Curiosity: Willpower roll Difficulty 8 when called for by a ST. Obsessive Mind Games: Failed Enigmas rolls triggers introverted obsession with mysteries. Haunted: Attract ghosts when botching a roll to step sideways.ĭerangement: Depression does not qualify as a Derangement as it is more akin to the Garou mental state of Harano. The amount and type lost is equal to the type and amount gained if had the character been successful. Wyld Affinity: Cannot regain Gnosis in the citiesįailure’s Dagger: Lose temporary renown when failing in a task that would have otherwise gained your character renown. Weaver Affinity: Cannot regain Gnosis in the wilderness.Īllies, Contacts, Resources, Kinfolk are only Wolves Examples: Cowardice, Compromise, lower animals, weakness. Banes, Fomori, Vampires, etc.) cannot be chosen as these are considered ‘give mes’. Intolerance: Player must define a specific Intolerance at creation time (and with approval). Low Self-Control: All Willpower rolls are at +1 difficulty All Willpower rolls are at +1 difficulty Weak Veil: Witnesses are at +4 on Delirium Chart Social Outcast: +1 Difficulty on all Social Rolls involving other tribes.
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